Setting up Multinode Presentations
Panoramic presentations become much more
interesting when many panoramas are linked
together, creating a virtual space. For this
presentation I rendered 6 panoramic images
from the original model at various important
points throughout the space, and numbered
them in order (Fig 07).
The next step is setting up connections between
our panoramas. To do this we will use two
Cult3D features, Hotspots and the Load Co
action.
1: From the Textures section of the Scene
Graph select the panoramic texture. Right
click and select details. This should open
the Texture Details window (Fig 08).
2. In the texture details window select 'Fit
to Window' and 'Show HotSpots', the entire
texture should now be visible.
3. From the HotSpots menu click 'Add'. A
small square will appear in the corner of
the texture.
4. Resize the new Hotspot to fill the space
at the end of the Hall in the middle of the
texture.
5. Close the texture Details window. A new
Hotspot should be visible under the Panorama
texture in the Scene Graph.
6. Create a new Right Mouse click event in
the Event Map.
7. From the Connection section of the Actions
window, select Load Co and drag it into the
Event Map and onto the new Right mouse click.
8. From the Texture section of the Scene
Graph, drag the new hotspot into the event
map and onto the new Right Mouse click event.
Your event should look like Figure 12.
9. Open the Load CO action's details window
and enter pano-02.co in the text box.
Now when the user right-clicks on that area
of the panoramic texture, the next Cult3D
panorama will load. Before we can test this
however, we will need to publish this project
file as a .co object as well as create the
pano-02.co object.
10. From the File menu select 'Save Internet
File', name the object pano-01.co
11. In the Save Settings dialogue box, click
the geometries tab. Press the 'Select all'
button and select 'Mesh Level 2' from the
Compression type combo box. Press Assign.
12. Set the compression to 'Low'. The Mesh
Level 2 compression reduces file size by reducing
the accuracy of co-ordinate data in the scene.
using anything higher than Low for this application
may result in 'wobbly' looking textures.
13. Press Save. Save your Project as well.
Now we need to create the pano-02.co object.
To do so do the following:
1. Start a new project.
2. Load the nloft-02.c3d file.
3. Create the same double arcball navigation
as described above.
4. Save the internet file as pano-02.co.
Now if you open the pano-01.co object in
your browser window, you should be able to
look around 360 degrees. Try right clicking
on the space at the end of the hall, it should
load the pano-02.co file.
You can now create the remaining pano-02
through pano-06 files. Use HotSpots to connect
the various panos. The set of connections
I created is as below:

Fig 13
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